Posts Tagged ‘Blender’

Lightscript

Posted 21 Mar 2012 — by Matthias
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To celebrate moving to a new hosting provider, and getting the site running again i did a quick animation of my logo. Dropping out of nowhere it falls to some soft floor and each part of it finds it’s place.

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Cycles and Luxrender Tests

Posted 16 Feb 2012 — by Matthias
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As mentioned in some previous posts i have found two open source render engines that look really promising. To test them i did a quick render with the newest Blender and Luxrender builds. I wanted to know how big the difference between Luxrender and Cycles is, and how useful and realistic the results would look. So i built a testscene and rendered it to 200 samples per pixel with each of the engines.

And here is the result of the Luxrender test:

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3D Marching

Posted 12 Jan 2012 — by Matthias
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German bastler site drehkino.de did a phantastic reinterpretation of flip-book animation. Somewhere between Stop Motion and 3d animation they created this stunning video of a walking figure.

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Blender again…

Posted 05 Nov 2011 — by Matthias
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After a few years break i reentered the Blender hype. Being an Open Source 3D modeler with an impressive set of features i didn’t use it too much, because it’s rendering capabilities were a bitch. Now i needed it for some quick modeling and preview rendering – and voila: with the Blender 2.6x series a new renderer named Cycles is planned. It is allready available in some special builds you can get at Graphicall.org. It is not feature complete yet, but check this out:

Took me about 5 minutes to create. I’m really looking forward to Blender release 2.61, which is planned for December and probably has Cycles on board.