This is one beautiful texture i see every day: it’s the floor planking in my flat’s living room. I needed it to make some sketches of a board i want to build, and it looks quite good:

This is one beautiful texture i see every day: it’s the floor planking in my flat’s living room. I needed it to make some sketches of a board i want to build, and it looks quite good:

To celebrate moving to a new hosting provider, and getting the site running again i did a quick animation of my logo. Dropping out of nowhere it falls to some soft floor and each part of it finds it’s place.
A few weeks ago i did set up a network render system in Amazon’s cloud computing facility EC2. After doing so i, of course, also wanted to test it. For that i took an old project of mine and created a rendering of it with Luxrender. It took quite a while to render, and with my MacBook only it would have taken a few days. So this was an excellent test scenario for the EC2 Luxrender cloud rendering. So here’s the image:

During the last weekend i played around with an inkpen and photoshop to find a way for my girlfriend to create seamless patterns. The result was astonishing, and i additionally tried to find a way to achieve the same effect here on my website. Finally i succeded, and the result can be seen by just clicking on the patterns.
Once again from my little desktop wonder Waldorf Blofeld. That really neat little synth that looks so good when standing side by side with other stylish stuff on my desk. Maybe i will post a photo of it with the next sound. Meanwhile there is a sound preview to listen to:
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Because i like those earth walls so much, here is one more texture of the chapel of reconciliation in Berlin. This one is a bit more even but has the same warm, natural character.

As mentioned in some previous posts i have found two open source render engines that look really promising. To test them i did a quick render with the newest Blender and Luxrender builds. I wanted to know how big the difference between Luxrender and Cycles is, and how useful and realistic the results would look. So i built a testscene and rendered it to 200 samples per pixel with each of the engines.
And here is the result of the Luxrender test:

And here is another sampled instrument for Kontakt sampler. This time i sampled my little Waldorf Blofeld Synthesizer. It is something between a guitar and a string synthesizer overloaded with some distortion:
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Once again a texture. This time it is a worn wooden wall i found somewhere on a hut on the countryside. One of the things i like about wood is it’s ability to gain character while aging. Allthough i think such things are beautiful it certainly is not the same kind of beauty as found in some of my other textures.

“The Sandpit” is a day in the life of New York, seen as miniature. The creator of the video, Sam O’Hare, has won an Ars Electronica Award of Distinction with that video, alongside some other prices on film festivals around the world.